Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
Ramps are no longer objects but blocks, and can be built in 1-wide increments.
They can be dug up with a shovel for their component material.
Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
Revamped the pullouts on the minimap. Everything is in one settings pull out now, which has been updated to the new visual style. World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
Performance has been improved, most noticeably when walking around the world.
Add contract tax to Payment Contract Clause.
Create new currency with "Coins per item" = 1.
After Currency created (and first coins emitted) you're not able to change "Coins per item".
Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
Currencies list will now have scroll when it can't be fully placed on display.
Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
The "Pick Up" action now supports mining and picking up rubble.
The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default Citizenship law already prevents the most egregious cases of trolling.
Added support for conditions on the "number of players" value. For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
Indirect ways of killing plants are now counted as "Harvest" actions. This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants. Removing a dead plant does not count as a "Harvest".
Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
Added the ability to regulate minting coins in laws.
Updated the Storage tab to the new visual style.
World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
Updated Global Illumination to reflect terrain / water colors.
Make info panel resizable (Currencies Report etc).
Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
Made the meteor not zoom-in until after you have opened the meteor tutorial.
Added a button to world marker UI to open/show markers on the map.
Add filter by language and version for recommended servers.
Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
Opened server info for Recommended Tab will not persist after Escape.
Adjusted headers width so they now works much better with non-English locales having longer words.
Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
Added a notification message when buying a deed.
Ensure that open/closed state on linked inventories gets saved between play sessions.
You can once more edit the names of unowned objects.
You can now cancel loading a world with the escape button.
Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
Created a testing framework for auto-testing UIs on the client.
Editing world markers no longer auto-opens the map.
Added /save command for admin which saves the world!
Increased time you can pick up hunted animals to 3-5 minutes.
Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
If for some reason tutorial broken it now will not stop you from progress.
Fixed duplicate content sometimes appearing in tooltips.
Fixed several issues with tooltips closing unexpectedly.
Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.
Fixed a bug that made the player turn when toggling vehicle tools on/off.
Fixed being able to lock yourself out of public objects.
Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
Added tooltips to missing ingredients of current projects on the Crafting tab.
Fixes issue where recipe text was not being localized.
Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
Pulls last remaining strings from escape menu for localization.
Fixed a bug where plants would rarely have insane negative and/or positive populations.
Fixed the caret in the New World text box being too high sometimes.
Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
Prevent the eating of food directly from inventories where you would not be allowed to remove it.
Sprite tags used in signs & license plates no longer float when viewed from far away.
Fixed doors counting as T0 materials.
Fixed being able to place starter camp on other people's property.
Fixed an issue with storage links on electric tables.
Fixes a break in the tutorial sequence.
Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
Fixed a display issue where a single property plot would not get updated visually until relogging.
Fixed plant pollution visualization.
Fixed weird behavior when starting swimming from a 1 block depth.
Fixed Vehicle tools won't dump/pull from fuel supplies.
Fixed property & world layer alignment for far away terrain.
Fixed the Storage tab still showing inventories for objects that had been recently picked up.
Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
Fixed a rare exception while updating animal positions.
Elevators now reliably load before carts that might be on them.
Fixed UI problem when No More Wanted appears for owner.
When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
Fixed other player animations jiggling while riding in vehicles.
Fixed other players appearing to get stuck when exiting some vehicles.
Fixed: Distribution Station fails to Apply distribution.
Fixed full screen resolution setting and Apply/Reset behavior.
Fixed cursor not disappearing after closing the escape menu.
Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
Fixed resetting to defaults for graphics UI.
Fixes issue where cursor interaction is shifted when playing in windowed mode.
Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
Fixed behavior when Favorite servers list preserves space after refresh.
Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
Fixed tab wasn't counted as pressed for tutorial.
Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
Replaced all instances of 'governship' with 'governance'.
Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
You can set the max 'age' of a player for them to be eligible for items.
The camp comes with a small stockpile and contains starting supplies.
The camp also serves as a crafting table that can craft a limited selection of things.
At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
Deeds are no longer items that you can carry in your inventory.
Replaced "Property Claim Flags" with a "Land Claim Stake" tool and "Land Claim Papers". The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.
The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
Added an "Unclaim Property" action to stats, which can be referenced in laws.
The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
Added intro sequences for food and housing, explaining the concepts with icons and animations.
Made it easier to exit water in a few situations like 1 block thick docks.
Third person mode in vehicles now zooms out further and behaves more consistently.
Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
Improved client script performance.
Eliminated performance impact of using world markers.
Added a key binding to toggle 3rd person (defaults to F5).
Changed the nutrient values of almost everything, generally a ~20% increase.
Nutrient values now scale more aggressively with higher tier food.
Recipe costs changed due to recent farming/collection changes.
Removed Campfire Cooking skill - the recipes are now available to everyone.
Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
Removed Basic Crafting skill - the recipes are now available to everyone.
Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
Players now start with reduced land claims and a camp item.
Most plants now give less resources.
Added seed recipe for mushrooms.
Gathered seeds no longer increase with gathering skill.
Blast furnaces once again produce tailings.
Blast furnaces are now harder to make.
Lots of miscellaneous changes to late game recipes.
Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
Ingots now weigh less.
Steel now requires coal or charcoal to smelt.
Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
Fixed the fishing line not meeting with the lure correctly.
When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
Single-player server will now close itself if the client crashes.
Added Elevator for transporting materials and carts vertically!
Added stone, hewn log, and lumber door recipes.
Added wooden standing light, wooden table light, and wooden ceiling light
Added the Assembly Line!
Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
Added a modular attachment system for vehicles
Added the Steam Truck!
Added the plough, harvester, and sowing attachments for the steam tractor
Players now have more realistic physics
Players can push rubble, trunks, and respond more realistically to other physics object movement
Stockpiles can now store any item, not just blocks.
Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
Vehicles with tools now have placement previews
World object names can now have color tags
Improvements to some display on chat commands
Passing ‘?’ as any parameter in a command will now show help for it
Property now has a tooltip and can be linked in chat
In the server browser detail panel, it will show a dash instead of 0 when ping fails
Item tooltips show relevant store listings again
World objects now have a default inherited auth-mode
Can now compile the game when your OS uses other language besides English
Economy Viewer changes:
Much, much faster to open and use
‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
Trades now list items by category
Web map can now support over 256 block types
Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
Sped up several UI’s
Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
World Layer history animations now work on linux servers
Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
The tables tab now only shows tables that are marked ‘Public’.
The currencies tab now only shows currencies that have circulation (more than one owner).
Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
Added a 'Login for the First Time' law action, which enables laws that give things to new players.
Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
Cranes can deposit to trucks and other multi-inventory objects
Updates ecostrings.csv to most recent version
Fixed a crash caused by multiple people looking at a species tooltip at the same time
Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
Fixes issues with garbage disappearing on server restarts.
Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
Players falling through the world is now corrected client side
Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
Fixed awkward highlighter interactions when switching between specific interactables in the same object
Fixed a number of mistranslations and localization errors