Add train tracks, railroads, and rail bridges for mass scale transportation. Another pollution source but will make transport extra efficient. Also, mining cart tracks.
A whole month focused specifically on bug fixes and optimizations.
Transporting liquid will become a key factor with this update, and advanced houses and industrial buildings will need to have plumbing installed, to provide water and remove sewage. Sewage will become an important polluting element to manage as well. Oil pipes will make it possible to transport huge amounts of oil, but also to have devastating oil spills.
Players can discard unused material in the form of garbage, and dumps will become a feature. More craft projects will generate waste, which must be handled. Recycling and composting will be added!
Drilling machines for grinding large amounts of ore, dynamite mining, and mining elevators!
Create massive farms with the addition of new vehicles to plow and harvest fields. New high level foods that require massive farms. Improving the ecosystem simulation of farms and displaying it in the graphs better.
Sail the high seas, with floating crafts from rowboats to fishing trawlers to cargo ships. Transport via water will become a big part of the game with this change.
Improved housing system which gives more flexibility in housing construction, lots more housing objects, requirements of water and sewage for houses.
Taming animals feature will be added!
Wires, switches, and triggers! Connect up devices that take payments and perform some action, like toll bridges.
Generation of caves, control over biome balance and variation, nameable features on the map.
The ability for players to give loans, buy and sell property, and lease housing space, allowing players to rent high-skill giving homes to others.
Mid and late game logging additions, allowing players to harvest whole forests with logging vehicles and. Manipulate full logs instead of chopping them to pieces by hand. River transport of logs.
Sleep mode for single player! New skills, skill balancing.
Adding deeper mod support: create UIs for mods, more systems exposed to mods, more mod examples.
Property control will be put into the hands of the government, with eminent domain rules that allow property to be unclaimed by the government. Laws will be given more visible representation in the game, and updated with more features. Different kinds of representatives will be added, allowing more open positions which can hold elected players.
Libraries, statues, art, and school objects and buildings will give buffs to players in the surrounding towns.
Currently the server forces all laws to be followed. This change will introduce an option to allow laws to be broken, opening up players to arrest and punishment like jail time or banishment. Detective and police professions introduced to detect crimes and track them back to criminals.
Adding more ecosystem influences on the player Improve ecosystem simulation. Create feedback loops of consumption and display a food web.
Different sets of clothing for each profession will be created, giving perks and benefits if you wear them while performing the specific jobs. Lots more variety on general clothing, with special benefits for advanced outfits. ‘Mannequin’ object to set and quickly change outfits.
Their main role is to scale up the amount of resources you take from the ecosystem while also scaling up the impact players have. Think worlds covered in farms, giant strip mining pits with huge piles of tailings. This update will include a big pack of new vehicles, and expect more to come throughout Early Access.